Binkdx8surfacetype-4 -
When BinkCopyToSurface is called with this type, Bink will decompress a frame (e.g., from Bink’s block-based DCT compression) and convert each pixel to 32-bit ARGB. No dithering is applied, preserving full color fidelity but requiring roughly twice the video memory of RGB565. For an engineer maintaining a legacy codebase that logs this surface type, proper handling involves: 1. Validating Surface Creation Ensure the target Direct3D surface is created with D3DFMT_A8R8G8B8 :
BinkDoFrame(hBink); BinkCopyToSurface(hBink, pSurface, NULL, BINK_FULLSCREEN); g_pd3dDevice->Present(NULL, NULL, NULL, NULL); BinkNextFrame(hBink); frameCount++; if (frameCount % 100 == 0) LogDebug("Binkdx8surfacetype-4 active, frame %d", frameCount); Binkdx8surfacetype-4
| Property | Value | |----------|-------| | | 32 | | Channel order | Alpha, Red, Green, Blue (8 bits each) | | DirectX format | D3DFMT_A8R8G8B8 | | Memory layout | 0xAARRGGBB in little-endian | | Alpha support | Full 8-bit transparency | | Performance | Larger memory footprint, slower blits than RGB565, no palette | | Use case | Cutscenes with fades/overlays, HUD videos, cinematic letterboxing | When BinkCopyToSurface is called with this type, Bink