Build A Car To Kill Zombies Script - Infinite R... May 2026
using UnityEngine; public class InfiniteCarBuilder : MonoBehaviour
"What if I could weld a school bus to a tank, cover it in lawnmower blades, and never run out of fuel?" Build a Car to Kill Zombies Script - Infinite R...
-- Simple weld function weldPartToChassis(part, chassis) local weld = Instance.new("WeldConstraint") weld.Part0 = part weld.Part1 = chassis weld.Parent = part end cover it in lawnmower blades
-- Bind keys (1-5 to spawn parts) mouse.KeyDown:Connect(function(key) local parts = "SpikeStrip", "SawBlade", "MachineGun", "ArmorPlate", "Spikes" local num = tonumber(key) if num and num >= 1 and num <= 5 then spawnPart(parts[num]) elseif key == "r" then infiniteResources = true print("INFINITE RESOURCES ACTIVATED. Build anything.") end end) = 1 and num <
-- Zombie killing effect (adds damage on collision) function setupZombieKiller(part) part.Touched:Connect(function(hit) if hit.Parent and hit.Parent:FindFirstChild("Zombie") then local zombie = hit.Parent local health = zombie:FindFirstChild("Health") if health then health.Value = health.Value - 25 -- One-shot with blades if health.Value <= 0 then zombie:Destroy() game.ReplicatedStorage.Events.ZombieKilled:FireServer() end end end end) end