Call Of Duty Advanced Warfarecodex Better -

They will call you a camper. They will call the gun "no-skill." But you will be at the top of the leaderboard with a 4.0 KD.

The AE4 is the forgotten gem. Unlike the BAL-27 which fires kinetic projectiles with a ramping fire rate, the AE4 is a directed energy weapon (DEW). It fires hitscan lasers with zero bullet drop and near-instant travel time. Let’s look at the hard numbers provided by statistical analysis (courtesy of TheXclusiveAce and Drift0r ):

If we are debating "Better," we are debating the . call of duty advanced warfarecodex better

So, the next time you load into Comeback or Ascend , ignore the BAL. Pull out the AE4 Supernova with Thermal and Quickdraw. Sit just outside the hot zone. Pick off the jetpackers one by one.

Do not hold the trigger down. The AE4 blooms slightly after 10 rounds. Fire in 5-round bursts. This prevents overheat and maintains perfect accuracy. Because it is hitscan, a 5-round burst to the chest will yield 3-4 hits, guaranteeing a kill. They will call you a camper

When Sledgehammer Games released Call of Duty: Advanced Warfare in 2014, the gaming community was split. Some adored the futuristic exoskeleton movement; others mourned the loss of traditional "boots on the ground" combat. However, seven years later, a specific debate is resurfacing in the COD veteran community: Is the Codex actually the best weapon in the game?

With the Codex, you never sprint around a corner. You walk (using Lightweight to move faster while ADS). You want to catch enemies in the open. On Solar , stand on the satellite dish and shoot down into B-dom. The BAL user has to compensate for recoil; you do not. Unlike the BAL-27 which fires kinetic projectiles with

Against a jetpacking BAL user, the AE4 user shoots at the model, not in front of it. 2. The Ammo Economy (No Scavenger Required) The BAL and HBRa3 burn through ammo. In Advanced Warfare, you often die because you run out of bullets, not because you lost the gunfight. The AE4 uses a heat-based cooling system. With the Heat Sink attachment and the Pincer variant, you can fire over 50 rounds before overheating. While you reload a BAL, you are dead. With the AE4, you swap to your pistol or let it cool for 1.5 seconds.