Console Commands Xcom Enemy Within -
The console has no undo button. If you accidentally give the aliens 500 Meld (impossible, but hypothetically), you cannot reverse it. A note on Long War mod: The massive Long War mod for Enemy Within disables most console commands on purpose to preserve difficulty. However, you can re-enable them by editing the DefaultEngine.ini file (find ConsoleKey and set it to Tab ). Even then, many commands like giveresource will crash the game. Use console commands only for vanilla Enemy Within . Conclusion: To Cheat or Not to Cheat? Using console commands in XCOM: Enemy Within is a personal choice. For a first playthrough, avoid them. The fear of loss and the joy of scrapping by with a squad of wounded rookies is the core experience.
| Command | Effect | | :--- | :--- | | SpawnUnit ePawnType_Sectoid 0 | Spawns a friendly Sectoid. (Change 0 to 1 for enemy). | | SpawnUnit ePawnType_Cyberdisc 1 | Spawns an enemy Cyberdisc. Good luck. | | SpawnUnit ePawnType_Mechtoid 1 | Spawns an enemy Mechtoid (requires a Sectoid commander nearby to shield it). | | SpawnUnit ePawnType_Berserker 1 | Spawns an enemy Berserker. It will charge you immediately. | | SpawnUnit ePawnType_Ethereal 1 | Spawns the final boss type. Insanely dangerous. | console commands xcom enemy within
the moment you type a command. Even if you just type God to see if it works and then quit, Steam flags that session as "Cheats Enabled." The console has no undo button
Now, Commander, the console is open. Type God , press Enter, and show the aliens what real firepower looks like. However, you can re-enable them by editing the DefaultEngine
Firaxis’ XCOM: Enemy Unknown and its explosive expansion, Enemy Within , are celebrated for their brutal difficulty and unforgiving permadeath. Losing a seasoned Colonel to a lucky Critical Hit from a Sectoid is a rite of passage. However, sometimes you don’t want to fight the RNG gods. Sometimes, you want to test a strategy, fix a game-breaking bug, skip the grind, or simply unleash god-like power upon the alien menace.
But for your second, third, or tenth playthrough? For testing squad compositions? For roleplaying a hyper-advanced military that actually has ammunition?