Stick to ranges: 1-60 for %, 1-3000 for raw stats. 2. Illegal Awakening Combinations You cannot have "Critical Rate" on a Suit, nor "Defense" on a Weapon. The server’s validation engine will reject the command if the awakening slot does not match the item type.
Whether you are creating a with quad-stacked Critical Damage, a Guardian Suit with 50% Block and 5000 HP, or simply testing if a new awakening stat breaks the game, these commands are your blueprint. flyff gm commands awakening
| Stat Type | Common Code | Example Value | Command String | | :--- | :--- | :--- | :--- | | | 1 | 30 | /createitem ... 30 0 0 0 | | Stamina (STA) | 2 | 30 | /createitem ... 0 30 0 0 | | Dexterity (DEX) | 3 | 30 | /createitem ... 0 0 30 0 | | Intelligence (INT) | 4 | 30 | /createitem ... 0 0 0 30 | | Attack Speed (ASPD) | 11 | 25 | (Slot 1) 25% ASPD | | Critical Rate | 12 | 30 | 30% Crit Rate | | Critical Damage | 13 | 45 | 45% Crit Dmg | | Max HP | 20 | 2000 | +2000 HP | | Max MP | 21 | 2000 | +2000 MP | | HP Drain | 41 | 8 | 8% HP Drain | | MP Drain | 42 | 8 | 8% MP Drain | | Attack (ATK) | 50 | 25 | +25% Attack | | Magic Attack (MATK) | 51 | 25 | +25% Magic Attack | | Defense (DEF) | 60 | 15 | +15% Defense | | Block Rate | 61 | 20 | +20% Block | Stick to ranges: 1-60 for %, 1-3000 for raw stats
This article is intended for server administrators and private server developers. Using GM commands on official servers is impossible and considered cheating. This guide focuses on server-side controls. What is the Awakening System in FlyFF? Before diving into the commands, let’s establish a baseline. Awakening is a system introduced in version v15 and expanded upon in later patches (v17-v19). It allows players to add between 1 and 4 random colored stats to a weapon, suit, gloves, boots, or shield. The server’s validation engine will reject the command
@GMCommand("makegod") def create_god_weapon(player, weapon_id): # Creates a +12 weapon with 35% Crit Damage, 30% ASPD, 25% ATK, 8% HP Drain item = create_item(weapon_id) item.refine = 12 item.awakening = [35, 30, 25, 4001, 8] # Mixed type player.add_item(item) player.message("God weapon created.") For those using the Rhinis emulator: /item "Weapon Name" -refine 12 -awakening 30:30:20:8 Where the colon : separates the awakening stat values. Common Awakening Stat ID Reference Table These values vary by server version (v14 to v22). Use this as a general reference for GM commands.
/createitem 17181 12 25 25 35 15