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Phbot Scripts May 2026

However, respect the servers you bot on. Over-aggressive automation ruins economies and leads to server wipes. Use PHBot scripts on servers that explicitly allow automation, or keep your gains modest.

Place your .lua script file into the Scripts folder. Avoid subfolders—the bot scanner may not recurse. phbot scripts

-- Drop logs if inventory is full if is_inv_full() then drop_all_except(ENERGY_POT, 391) -- 391 is shark wait(2000) end However, respect the servers you bot on

-- Drink energy if run energy below 30% if get_run_energy() < 30 and has_item(ENERGY_POT) then drink_potion(ENERGY_POT) end Place your

-- Main chopping action if not is_animating() and not is_inv_full() then local best_tree = find_closest_object(TREE_IDS) if best_tree then mouse_click(best_tree.x, best_tree.y) wait(800, 1500) -- Random human delay else print("No trees found. Moving to next spot.") walk_to(3200, 3500) -- Hardcoded safe tile end end end

function loop() -- Anti-stuck: if not animating for 10 seconds, click tree again if not is_animating() and get_last_animation_time() > 10000 then local tree = find_closest_object(TREE_IDS) if tree then mouse_click(tree.x, tree.y) end end

However, respect the servers you bot on. Over-aggressive automation ruins economies and leads to server wipes. Use PHBot scripts on servers that explicitly allow automation, or keep your gains modest.

Place your .lua script file into the Scripts folder. Avoid subfolders—the bot scanner may not recurse.

-- Drop logs if inventory is full if is_inv_full() then drop_all_except(ENERGY_POT, 391) -- 391 is shark wait(2000) end

-- Drink energy if run energy below 30% if get_run_energy() < 30 and has_item(ENERGY_POT) then drink_potion(ENERGY_POT) end

-- Main chopping action if not is_animating() and not is_inv_full() then local best_tree = find_closest_object(TREE_IDS) if best_tree then mouse_click(best_tree.x, best_tree.y) wait(800, 1500) -- Random human delay else print("No trees found. Moving to next spot.") walk_to(3200, 3500) -- Hardcoded safe tile end end end

function loop() -- Anti-stuck: if not animating for 10 seconds, click tree again if not is_animating() and get_last_animation_time() > 10000 then local tree = find_closest_object(TREE_IDS) if tree then mouse_click(tree.x, tree.y) end end

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