Full | Pooping Dog Script
-- Function to feed the dog (call this from a separate feeding script) function feedDog(amount) hunger = math.max(0, hunger - amount) end
-- Wait for animation to finish task.wait(0.5) stopSquatAnimation() isPooping = false pooping dog script full
function stopSquatAnimation() if animationTrack then animationTrack:Stop() end end -- Function to feed the dog (call this
public void FeedDog(float amount)
-- Internal variables local lastPoopTime = 0 local hunger = 50 local isPooping = false pooping dog script full
-- Position behind the dog local dogCFrame = bodyPart.CFrame local poopPosition = dogCFrame.Position + dogCFrame:VectorToWorldSpace(POOP_OFFSET) poopModel:SetPrimaryPartCFrame(CFrame.new(poopPosition)) poopModel.Parent = workspace