Roblox - Advanced Weed Blunt System ❲10000+ EXCLUSIVE❳

Whether you are building the next Southern Louisiana Roleplay or a survival game focused on farming, these OOP principles will make your crafting and consumable systems the gold standard.

local tweenInfo = TweenInfo.new(duration, Enum.EasingStyle.Linear) local goal = {Size = UDim2.new(1, 0, 1, 0)} local tween = tweenService:Create(progressBar, tweenInfo, goal) Roblox - Advanced Weed Blunt System

-- Inside the Tool script local function rollBlunt(player) local screenGui = player.PlayerGui:WaitForChild("RollingGui") local progressBar = screenGui.Frame.Progress local tweenService = game:GetService("TweenService") -- Randomize difficulty based on Skill level local duration = math.clamp(5 - (player.Data.CraftingSkill / 10), 2, 5) Whether you are building the next Southern Louisiana

Start with the TweenService for the crafting phase and slowly layer in the sound effects. Your players will notice the difference between a scripted item and a living mechanic. 0)} local tween = tweenService:Create(progressBar

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